Spell
FieldMagnetic Field
Archetype:
Magnet
Lượt xem:
3916
Hiệu ứng (VN):
Nếu bạn điều khiển một quái thú Đá hệ Đất Cấp 4 hoặc thấp hơn: Bạn có thể chọn mục tiêu là 1 quái thú "Magnet Warrior" Cấp 4 hoặc thấp hơn trong Mộ của bạn; Triệu hồi Đặc biệt nó. Bạn chỉ có thể sử dụng hiệu ứng này của "Magnetic Field" một lần mỗi lượt. Một lần mỗi lượt, vào cuối Bước Sát thương, khi một quái thú Đá hệ Đất bạn điều khiển đã chiến đấu với quái thú của đối thủ, nhưng quái thú của đối thủ không bị phá hủy trong chiến đấu: Bạn có thể trả lại quái thú của đối thủ về tay.
Hiệu ứng gốc (EN):
If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
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Magnetic Field — Power Evaluation
Final Score: 58 ± 5 · Confidence: Medium
Intrinsic: 59 · Deck: 58 · Meta: provisional
Primary role: Recovery/Recursion · Secondary: Removal, Utility
Why it scores here
Magnetic Field is 1 solid support card providing consistent Mộ recursion for Magnet Warriors and EARTH Rock decks, với broad splashability across 24 archetypes. Its high inclusion rate (275 decks, 42.2% in Magnet Warriors) confirms accessibility and clean deck integration. However, its support role, zero combo appearances, Bài Phép Môi Trường fragility, and lack of board-building potential prevent 1 higher score; it enables decks vớiout driving them.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Highly searchable in Magnet Warriors với 100% co-occurrence với Beta The Electromagnet Warrior and consistent inclusion across 24 archetypes; constrained by Vùng Bài Phép Môi Trường one-at-a-time limit. (verified) |
| Combo & Conversion | 45 | Provides one Mộ Magnet Warrior summon plus conditional bounce, với no board inflation or combo initiation; zero recorded combo appearances indicate it serves 1 support role, not 1 combo driver. (verified) |
| Resource Economy | 60 | Mộ recursion of Magnet Warriors combined với soft bounce effect provides modest card advantage in attrition; roughly neutral to slightly positive swing với no net loss. (inferred) |
| Effect & Interaction | 55 | Bounce returns opponent's monster to hand only after 1 non-destructive battle; soft removal and situational disruption, not hard interaction. (verified) |
| Material Utility | 5 | Bài Phép Môi Trường cannot be used as monster material; essentially no material utility whatsoever. (verified) |
| Resilience & Flexibility | 50 | Bài Phép Môi Trường persists in Vùng Bài Phép Môi Trường but is fragile to Bài Phép Môi Trường destruction or replacement; Effect 1 activation depends on EARTH Rock Lv4 or lower monster in play. (verified) |
| Deck-Building Efficiency | 78 | Splashable in EARTH Rock decks với no garnet or locking risk; average 1.39 copies per deck (69% run 1, 24% run 2, 7% run 3) confirms clean, flexible inclusion. (observed) |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Removal. Intrinsic ≈ 59, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistent Mộ recursion for Magnet Warriors and EARTH Rock decks enables resource extension
- Splashable across 24 distinct archetypes với no deck restrictions or garnet risk
- Clean integration: no locking clauses, no competing activation requirements
- Soft bounce disruption on battles provides additional value against board stress
Weaknesses
- Bài Phép Môi Trường vulnerability: one destruction or replacement negates all value
- Effect 1 (Mộ special summon) requires EARTH Rock Lv4 or lower monster in play; deck-dependent activation
- Bounce is conditional on non-destructive battle; situational disruption với low guaranteed impact
- Not 1 combo starter or board builder; primarily 1 support/tutor piece
- Zero combo board appearances in recorded evidence; no evidence of driving combo wins
Counters / choke points
- Bài Phép Môi Trường destruction (Cosmic Cyclone, Harpies' Feather Duster, Red Dragon Archfiend)
- Bài Phép Môi Trường replacement (MST, competing Bài Phép Môi Trườngs like Swordsoul Strategist Longyuan)
- Opponent battle avoidance if bounce is not strategically beneficial
- Negation on Mộ summon activation (Ash Blossom & Joyous Spring, Infinite Impermanence)
Best use
Recursion engine với soft battle disruption. Decks: Magnet Warriors, Adamancipator, Fiendsmith, EARTH Rock variants.
Evidence & gaps
- Verified: Card text: Mộ special summon of Lv4 or lower Magnet Warrior (một lần mỗi lượt) + bounce of unbattled-destroyed monster to hand (một lần mỗi lượt, end of Damage Step); 275 total decks run this card với 42.2% in Magnet Warriors primary archetype; 100% co-occurrence với Beta The Electromagnet Warrior confirms core Magnet Warriors synergy; Bài Phép Môi Trường type inherently vulnerable to Bài Phép Môi Trường destruction and replacement; Average 1.39 copies per deck; distribution: 69% run 1, 24% run 2, 7% run 3
- Observed: 24 distinct archetypes include this card, indicating splashability beyond Magnet core; Top 5 archetypes are Magnet Warriors (69.1%), Adamancipator (8.7%), Magnet Warrior variants (6.2%), Fiendsmith (2.9%), Naturia (1.8%); Recency: deck inclusion from 2021-11-27 to 2026-09-26 (consistent over 5+ years)
- Inferred: Mộ recursion enables Magnet Warriors resource loops and maintains board presence through card loss; Bounce provides soft removal and tempo advantage in attrition-based gameplay; Effect 1 activation is conditional on deck composition but reliable when setup is met; Bài Phép Môi Trường status makes it searchable via Bài Phép Môi Trường searchers native to EARTH Rock decks
- Data gaps: No combos supplied — combo conversion is text-only inference; zero combo appearances limit evidence of actual board initiation or extension power No guides supplied — no human expert context on usage patterns or typical impact in tournament play No banlist token — assumed unlimited (3 copies); no format-specific restrictions confirmed No usage statistics (StatisticsCard) — archetype inclusion rates and typical copies inferred from 275-deck sample only, not historical dataset






